
Dynamic Collider
A downloadable asset pack for Windows
Automated Collider Solutions for Animated & Complex Meshes
Elevate Your Physics Interactions with Real-Time Dynamic Colliders!
Dynamic Collider is a powerful Unity asset designed to simplify collider management for animated and non-convex objects. Perfect for characters, creatures, or deformable meshes, this toolset ensures accurate physics interactions without manual adjustments.
Key Features
✅ DynamicSkinnedCollider
- Automatically updates MeshCollider for SkinnedMeshRenderer in real-time.
- Adjustable refresh rate (0.01–2 sec) for performance optimization.
- Supports convex shapes and trigger mode.
✅ NonConvexMeshCollider
- Approximates complex non-convex meshes with a grid of optimized BoxColliders.
- Customizable subdivisions for precision vs. performance balance.
✅ Editor Integration
- One-click setup via DynamicColliderSetupWindow.
- Intuitive UI for configuring intervals, convexity, and triggers.
✅ Demo Scene Included
- Explore pre-configured examples with animated characters and interactive objects.
- Test materials and scripts to jumpstart your project.
✅ Lightweight & Efficient
- Minimal performance overhead with adjustable settings.
- Compatible with Unity 2019.4+ and both 3D/URP/HDRP projects.
Why Choose Dynamic Collider?
- Save Development Time: Eliminate manual collider updates for skinned meshes.
- Optimized Physics: Balance accuracy and performance with customizable settings.
- Versatile Use Cases: Ideal for RPG characters, destructible objects, or dynamic environments.
- Beginner-Friendly: Simple setup with no coding required.
Technical Details
- Requirements: Unity 2019.4+, SkinnedMeshRenderer (for DynamicSkinnedCollider).
- Platforms: Windows, macOS, Android, iOS, and all Unity-supported platforms.
- Documentation: Full API reference and step-by-step guides included.
Perfect For:
- Game developers working with skeletal animations.
- Projects requiring dynamic physics interactions.
- Teams seeking to reduce manual collider adjustments.
Get Started Today!
Unlock seamless physics for animated objects with Dynamic Collider.
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